Sunday, June 29, 2025

Uncanny Valley in Analog Horror

Have you ever watched an animated movie or played a video game where a character's face just felt...off? Not necessarily bad animation, but something deeper, something that made you feel a subtle sense of unease or even revulsion? If so, you've likely experienced the "uncanny valley."

Coined by robot designer Masahiro Mori in 1970 , the uncanny valley is a concept that explains why attempts to create highly realistic human faces in animation and robotics can sometimes backfire, making the creations seem eerie or zombielike instead of compelling. It's a phenomenon that has plagued animators for years as it makes it harder to create an accurate and immersive experience for viewers that they can connect to without feeling disdain repulsion. 

Yet, recently animators are actually attempting to recreate uncanny valley through their work, especially on horror-related media, such as video games. Uncanney valley has become a popular phenomenon amongst the horror community, namely in psychological or analog horror, as it produces a distinctly surreal horror experience



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